Difference between revisions of "Nutrients for an Ingredient"

From wiki_userHelp
Jump to: navigation, search
m (Overriding other nutrient attributes)
m (Overriding other nutrient attributes)
Line 23: Line 23:
 
You can override a quantity specified at a higher level (where the background is yellow). When you save the new quantity, the background will become white. If you blank out a quantity of a nutrient not owned by your current level, the quantity will revert to the inherited quantity. If you specify zero in place of an inherited quantity, the zero will appear with a white background as the overridden quantity.  If you specify zero for a nutrient that your current level owns, the nutrient will disappear from the list when you click save. The same will happen if you blank out the quantity for an nutrient that your current level owns.  
 
You can override a quantity specified at a higher level (where the background is yellow). When you save the new quantity, the background will become white. If you blank out a quantity of a nutrient not owned by your current level, the quantity will revert to the inherited quantity. If you specify zero in place of an inherited quantity, the zero will appear with a white background as the overridden quantity.  If you specify zero for a nutrient that your current level owns, the nutrient will disappear from the list when you click save. The same will happen if you blank out the quantity for an nutrient that your current level owns.  
 
==Overriding other nutrient attributes==
 
==Overriding other nutrient attributes==
You can also change the {{Template:Code|code}} for an ingredient at your current level. Blanking out the code will not cause the ingredient to disappear from the list. If your current level owns the nutrient, you can change the unit using the drop-down and the name in the "New Name" column.
+
You can also change the [[Template:Code|code]] for an ingredient at your current level. Blanking out the code will not cause the ingredient to disappear from the list. If your current level owns the nutrient, you can change the unit using the drop-down and the name in the "New Name" column.
  
 
==Finding [[Ingredients for a Nutrient]]==
 
==Finding [[Ingredients for a Nutrient]]==
 
If you click on the name of a nutrient, you will go to the [[Ingredients for a Nutrient]] page.
 
If you click on the name of a nutrient, you will go to the [[Ingredients for a Nutrient]] page.

Revision as of 03:54, 14 December 2015

{Invitation to edit}} This page is part of the Setup, one of three main sections of Tower Grove Feed. The other two are the Workshop and the Workbench. For an overview of the Setup go to Setup overview.

Contents

Overview

The Nutrients for an Ingredient page allows you to specify the nutrient quantities supplied by a single ingredient.

Heading - changing attributes of the ingredient

In the page heading, you can specify the following fields for the ingredient: The name is the primary way to identify objects in Tower Grove Feed. No two objects of the same type in the same hierarchy can have the same name, no matter what the language. The same object can have different names in different languages. The name can be changed only by the owner of the object, but any user can make the first translation of a name into another language. Objects of different types may have the same name. For example, 'salt' can be the name of both a nutrient and an ingredient. (This is only an example, and, as this is not usually a good practice, Tower Grove Feed has not used the name 'salt' this way at the system level.) You can change the name only if the your current control level owns the ingredient.

An arbitrary short name, abbreviation, or other ID that can be used as an alternative identifier of objects. The code can be used to group objects. By default, ingredients are sorted by code. For formulas and ingredients supplied by the system, Tower Grove Feed provides a systematic coding. Template:Cost Template:Cost Unit Template:IngredientType Template:SequenceNumber Template:RoundingFactor Template:IngredientSource

Selection choices: Has Quantity, All

For the nutrient list, this page has two selection choices: "All" and "Has Quantity." "Has quantity" lists only those nutrients for which a quantity has been specified. "Has quantity" is the default if at least one nutrient has a quantity. "All" is the only option if no nutrients have a quantity.

Adding an nutrient

If "Has quantity" is the selection and you wish to specify a quantity for an nutrient not shown, change the setting from "Has quantity" to "All", find the nutrient (you can use the "Contains" box to search for all or part of an nutrient name or code), enter a quantity for the nutrient, and click save.

Overriding, zeroing, and blanking out quantities

You can override a quantity specified at a higher level (where the background is yellow). When you save the new quantity, the background will become white. If you blank out a quantity of a nutrient not owned by your current level, the quantity will revert to the inherited quantity. If you specify zero in place of an inherited quantity, the zero will appear with a white background as the overridden quantity. If you specify zero for a nutrient that your current level owns, the nutrient will disappear from the list when you click save. The same will happen if you blank out the quantity for an nutrient that your current level owns.

Overriding other nutrient attributes

You can also change the code for an ingredient at your current level. Blanking out the code will not cause the ingredient to disappear from the list. If your current level owns the nutrient, you can change the unit using the drop-down and the name in the "New Name" column.

Finding Ingredients for a Nutrient

If you click on the name of a nutrient, you will go to the Ingredients for a Nutrient page.